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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs (unfollow)
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2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-8/+8
conflicts with PhysicsShape type defined in later libOMV
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵Robert Adams1-3/+3
having mesh avatars.
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵Robert Adams1-3/+3
getting simplified out of existance someday) and update all the references to same.
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵Robert Adams1-8/+8
getting simplified out of existance someday) and update all the references to that enum.
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and ↵Robert Adams1-213/+208
other classes.
2012-11-07BulletSim: add skeleton classes for shape objectification. This will ↵Robert Adams1-0/+213
eventually replace all the if's and switches in ShapeCollection with polymorphism.