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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2014-07-26BulletSim: rearrange code for sensing whether shapes have beenRobert Adams1-48/+42
2014-04-23Eliminated many warningsOren Hurvitz1-1/+14
2014-01-10Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams1-7/+32
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams1-14/+26
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams1-10/+25
2013-06-05BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams1-11/+46
2013-05-24BulletSim: properly set mesh hash key in use tracking structure.Robert Adams1-1/+4
2013-05-23BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams1-145/+157
2013-05-22BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams1-3/+6
2013-05-22BulletSim: add code to experimentally use asset hull data.Robert Adams1-4/+51
2013-05-21Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams1-51/+4
2013-05-21BulletSim: add code to experimentally use asset hull data.Robert Adams1-4/+51
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams1-9/+121
2013-05-13BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams1-2/+7
2013-05-10BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams1-2/+6
2013-05-06BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams1-8/+37
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-7/+2
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams1-0/+74
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams1-18/+41
2013-05-01BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams1-10/+18
2013-04-30BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams1-1/+1
2013-04-29BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams1-32/+93
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-10/+10
2013-04-29BulletSim: fix crash when creating new hull.Robert Adams1-13/+14
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-55/+148
2013-04-29BulletSim: complete BSShape classes.Robert Adams1-16/+311
2013-04-24BulletSim: partial addition of BSShape class code preparing forRobert Adams1-38/+177
2013-01-06BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams1-6/+2
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams1-8/+137
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-3/+3
2012-12-31BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams1-1/+7
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-1/+6
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams1-0/+13
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-8/+8
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-3/+3
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams1-3/+3
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-8/+8
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-213/+208
2012-11-07BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams1-0/+213