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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Physics
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BulletSPlugin
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BSShapeCollection.cs
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Author
Age
Files
Lines
*
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
1
-2
/
+2
*
BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
2012-10-23
1
-3
/
+3
*
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
2012-10-22
1
-5
/
+26
*
BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...
Robert Adams
2012-10-22
1
-2
/
+7
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-10
/
+10
*
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
Robert Adams
2012-10-22
1
-2
/
+1
*
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
2012-10-19
1
-115
/
+181
*
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
1
-4
/
+4
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-2
/
+5
*
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
1
-74
/
+36
*
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
2012-10-19
1
-1
/
+1
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-15
/
+36
*
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
2012-10-12
1
-1
/
+2
*
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
2012-10-11
1
-1
/
+1
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
1
-15
/
+16
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-1
/
+1
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
1
-14
/
+31
*
BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
2012-10-02
1
-4
/
+6
*
BulletSim: remove warnings for unused variables.
Robert Adams
2012-10-02
1
-1
/
+1
*
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2012-09-28
1
-7
/
+7
*
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
2012-09-27
1
-11
/
+14
*
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
2012-09-27
1
-24
/
+41
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-21
/
+21
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
1
-6
/
+4
*
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
2012-09-27
1
-5
/
+11
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
1
-143
/
+153
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
1
-95
/
+249
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
1
-70
/
+547
*
BulletSim: add class and infrastructure for shape and object
Robert Adams
2012-09-27
1
-0
/
+70