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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (follow)
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* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-4/+3
* BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-021-2/+17
* BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-021-5/+30
* BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-011-0/+1
* BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-888/+78
* BulletSim: complete BSShape classes.Robert Adams2013-04-291-1/+1
* BulletSim: partial addition of BSShape class code preparing forRobert Adams2013-04-241-14/+14
* BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...Robert Adams2013-04-221-5/+2
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-091-93/+130
* BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-251-6/+15
* BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2013-03-251-14/+41
* BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams2013-03-191-1/+1
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-1/+1
* BulletSim: check for completely degenerate meshes (ones with allRobert Adams2013-02-061-9/+19
* BulletSim: remove an exception which occurs if a physics meshRobert Adams2013-02-061-2/+4
* BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-051-24/+27
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-38/+43
* BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-051-4/+26
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-60/+54
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-6/+5
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-8/+10
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-151-14/+28
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-1/+1
* BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-2/+2
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-011-14/+13
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-5/+5
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-311-4/+4
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-3/+3
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-35/+28
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-2/+4
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-3/+3
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-6/+6
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-9/+14
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-1/+1
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-8/+8
* BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
* BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-291-4/+3
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-28/+28
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-4/+5
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-3/+3
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-211-6/+6
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-28/+28
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-211-1/+1
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-6/+10
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-031-14/+88
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-43/+42