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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (follow)
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* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-2/+2
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-011-14/+13
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-5/+5
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-311-4/+4
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-3/+3
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-35/+28
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-2/+4
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-3/+3
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-6/+6
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-9/+14
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-1/+1
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-8/+8
* BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
* BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-291-4/+3
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-28/+28
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-4/+5
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-3/+3
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-211-6/+6
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-28/+28
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-211-1/+1
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-6/+10
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-031-14/+88
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-43/+42
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-35/+117
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-1/+1
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-54/+62
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-23/+23
* BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-031-1/+1
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+1
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-231-2/+2
* BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams2012-10-231-3/+3
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-5/+26
* BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2012-10-221-2/+7
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-10/+10
* BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams2012-10-221-2/+1
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-115/+181
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-4/+4
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-2/+5
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-74/+36
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-191-1/+1
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-15/+36
* BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
* BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-15/+16
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-1/+1
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-14/+31
* BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
* BulletSim: remove warnings for unused variables.Robert Adams2012-10-021-1/+1
* BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-281-7/+7