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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSShapeCollection.cs
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Author
Age
Files
Lines
*
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
1
-2
/
+13
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
1
-4
/
+3
*
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
1
-2
/
+17
*
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
1
-5
/
+30
*
BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2013-05-01
1
-0
/
+1
*
BulletSim: code for creating the avatar capsule shape.
Robert Adams
2013-04-29
1
-0
/
+13
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-888
/
+78
*
BulletSim: complete BSShape classes.
Robert Adams
2013-04-29
1
-1
/
+1
*
BulletSim: partial addition of BSShape class code preparing for
Robert Adams
2013-04-24
1
-14
/
+14
*
BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...
Robert Adams
2013-04-22
1
-5
/
+2
*
BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
2013-04-09
1
-93
/
+130
*
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
2013-03-26
1
-52
/
+64
*
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
1
-6
/
+15
*
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
2013-03-25
1
-14
/
+41
*
BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
2013-03-19
1
-1
/
+1
*
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
1
-1
/
+1
*
BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
2013-02-06
1
-9
/
+19
*
BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
2013-02-06
1
-2
/
+4
*
BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2013-02-05
1
-24
/
+27
*
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
1
-38
/
+43
*
BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
1
-4
/
+26
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
1
-60
/
+54
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
1
-6
/
+5
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-8
/
+10
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-14
/
+28
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-1
/
+1
*
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
/
+1
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
1
-2
/
+2
*
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
1
-14
/
+13
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-5
/
+5
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
1
-4
/
+4
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-3
/
+3
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-35
/
+28
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
1
-2
/
+4
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
1
-3
/
+3
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-6
/
+6
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-9
/
+14
*
BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
1
-1
/
+1
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-8
/
+8
*
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
/
+9
*
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
/
+34
*
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
1
-4
/
+3
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-28
/
+28
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-4
/
+5
*
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
1
-3
/
+3
*
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
1
-6
/
+6
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-28
/
+28
*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
1
-1
/
+1
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-6
/
+10
*
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
1
-14
/
+88
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