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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (unfollow)
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2013-02-06BulletSim: check for completely degenerate meshes (ones with allRobert Adams1-9/+19
2013-02-06BulletSim: remove an exception which occurs if a physics meshRobert Adams1-2/+4
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams1-24/+27
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-38/+43
2013-02-05BulletSim: add debugging looking for doorway sculpty problemsRobert Adams1-4/+26
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams1-60/+54
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams1-6/+5
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-8/+10
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams1-14/+28
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-1/+1
2013-01-04BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams1-0/+1
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-2/+2
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams1-14/+13
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-5/+5
2012-12-31BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams1-4/+4
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-3/+3
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-35/+28
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams1-2/+4
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-3/+3
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-6/+6
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-9/+14
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-1/+1
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-8/+8
2012-12-08BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams1-6/+9
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams1-27/+34
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams1-4/+3
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-28/+28
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-4/+5
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-3/+3
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams1-6/+6
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-28/+28
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams1-1/+1
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-6/+10
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams1-14/+88
2012-11-03BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams1-43/+42
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-35/+117
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-1/+1
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-54/+62
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-23/+23
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams1-1/+1
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+1
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams1-2/+2
2012-10-23BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams1-3/+3
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-5/+26
2012-10-22BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams1-2/+7
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-10/+10
2012-10-22BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams1-2/+1
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-115/+181
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-4/+4
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-2/+5