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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams1-2/+4
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-3/+3
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-6/+6
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-9/+14
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-1/+1
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-8/+8
2012-12-08BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams1-6/+9
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams1-27/+34
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams1-4/+3
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-28/+28
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-4/+5
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-3/+3
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams1-6/+6
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-28/+28
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams1-1/+1
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-6/+10
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams1-14/+88
2012-11-03BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams1-43/+42
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-35/+117
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-1/+1
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-54/+62
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-23/+23
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams1-1/+1
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+1
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams1-2/+2
2012-10-23BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams1-3/+3
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-5/+26
2012-10-22BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams1-2/+7
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-10/+10
2012-10-22BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams1-2/+1
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-115/+181
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-4/+4
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-2/+5
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-74/+36
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams1-1/+1
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-15/+36
2012-10-12BulletSim: only use native sphere shape if it is a sphere.Robert Adams1-1/+2
2012-10-11BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams1-1/+1
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-15/+16
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-1/+1
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-14/+31
2012-10-02BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams1-4/+6
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams1-1/+1
2012-09-28BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams1-7/+7
2012-09-27BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams1-11/+14
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams1-24/+41
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-21/+21
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-6/+4
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams1-5/+11
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-143/+153