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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-151-4/+4
| | | | and then commenting out most of the additions.
* BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams2012-08-151-12/+13
| | | | were linksets in the region.
* BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
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* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-4/+23
| | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
* BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams2012-08-091-12/+22
| | | | happen when the taint is invoked can be debugged
* BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-081-13/+13
| | | | terrain
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-3/+8
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-061-1/+1
| | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-021-5/+24
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-1/+33
| | | | | | Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-2/+5
| | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-251-2/+23
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* BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
| | | | | to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person.
* BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
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* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-201-1/+2
| | | | attempting to fix a mono compile error.
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-28/+20
| | | | | | | | Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-201-3/+57
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* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-0/+13
| | | | Cleaned up code and got rid of compile warnings.
* BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-201-19/+34
| | | | | | | with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-5/+18
| | | | | the simulator in batches. More comments.
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-0/+15
| | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
* BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams2012-03-261-3/+0
| | | | makes mistakes)
* Merge branch 'bulletsim1' of ↵Robert Adams2012-03-231-1/+6
|\ | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
| * BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-221-2/+3
| | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
| * BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-211-15/+15
| | | | | | | | friction and restitution runtime settable parameters.
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-211-0/+3
| | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-211-3/+10
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| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
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* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams2012-03-231-2/+2
| | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
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* | BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2012-03-231-0/+34
| | | | | | | | OpenSimDefaults.ini and the code.
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-231-2/+3
| | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
* | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-231-15/+15
| | | | | | | | friction and restitution runtime settable parameters.
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-231-0/+3
| | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-3/+10
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* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-251-6/+27
| | | | opensim-libs). Change BSScene to use new interface.
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-8/+8
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-261-7/+13
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-12/+211
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-91/+116
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-14/+83
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-39/+47
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+553