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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-211-0/+3
| | | | buoyancy for flying. Tweek avatar default friction and resititution
* BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-211-3/+10
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* BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
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* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-251-6/+27
| | | | opensim-libs). Change BSScene to use new interface.
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-8/+8
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-261-7/+13
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-12/+211
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-91/+116
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-14/+83
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-39/+47
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+553