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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-0/+15
| | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
* BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams2012-03-261-3/+0
| | | | makes mistakes)
* Merge branch 'bulletsim1' of ↵Robert Adams2012-03-231-1/+6
|\ | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
| * BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-221-2/+3
| | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
| * BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-211-15/+15
| | | | | | | | friction and restitution runtime settable parameters.
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-211-0/+3
| | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-211-3/+10
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| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
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* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams2012-03-231-2/+2
| | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
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* | BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2012-03-231-0/+34
| | | | | | | | OpenSimDefaults.ini and the code.
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-231-2/+3
| | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
* | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-231-15/+15
| | | | | | | | friction and restitution runtime settable parameters.
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-231-0/+3
| | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-3/+10
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* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-251-6/+27
| | | | opensim-libs). Change BSScene to use new interface.
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-8/+8
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-261-7/+13
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-12/+211
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-91/+116
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-14/+83
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-39/+47
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+553