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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Physics
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BulletSPlugin
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BSScene.cs
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Author
Age
Files
Lines
...
*
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BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-23
1
-2
/
+3
*
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BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2012-03-23
1
-15
/
+15
*
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BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2012-03-23
1
-0
/
+3
*
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BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2012-03-23
1
-3
/
+10
*
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BulletSim: Update list of TODO tasks
Robert Adams
2012-03-23
1
-0
/
+13
|
/
*
Update BulletSim.dll with some interface changes and tuning (see opensim-libs...
Robert Adams
2012-01-25
1
-6
/
+27
*
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
1
-8
/
+8
*
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
2011-08-26
1
-7
/
+13
*
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
1
-12
/
+211
*
BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
2011-08-05
1
-91
/
+116
*
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2011-07-22
1
-14
/
+83
*
Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
2011-07-22
1
-39
/
+47
*
BulletSim initial checkin
Robert Adams
2011-06-20
1
-0
/
+553
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