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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-47/+67
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-191-9/+4
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-5/+16
* BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
* BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
* BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2012-10-111-2/+2
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-5/+4
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-18/+47
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-4/+7
* BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-021-13/+13
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-13/+13
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-2/+5
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-10/+14
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-1/+3
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-6/+10
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-19/+41
* BulletSim: another attempt at computing physics FPS correctly.Robert Adams2012-09-151-23/+6
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-151-16/+10
* BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams2012-09-151-116/+0
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-26/+41
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-311-1/+1
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-311-6/+7
* BulletSim: fix line endings.Robert Adams2012-08-311-22/+22
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-108/+137
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-311-76/+61
* BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-171-4/+12
* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-171-28/+26
* BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-151-2/+10
* BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-151-4/+4
* BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
* BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-4/+23
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-091-12/+22
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-081-13/+13
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-3/+8
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-061-1/+1
* BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2012-08-021-5/+24
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-1/+33
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-2/+5
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-251-2/+23
* BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
* BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams2012-07-201-1/+2
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-28/+20
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-201-3/+57
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-0/+13
* BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-201-19/+34
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-5/+18
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-0/+15
* BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...Robert Adams2012-03-261-3/+0