| Commit message (Expand) | Author | Age | Files | Lines |
* | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 1 | -8/+33 |
* | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 2013-02-05 | 1 | -29/+29 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -1/+1 |
* | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2013-01-28 | 1 | -2/+2 |
* | BulletSim: fix compile error from last commit | Robert Adams | 2013-01-27 | 1 | -2/+2 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -1/+16 |
* | BulletSim: remove exception that can happen when setting physics parameters f... | Robert Adams | 2013-01-24 | 1 | -2/+2 |
* | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 1 | -2/+3 |
* | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 1 | -2/+2 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -4/+0 |
* | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 2013-01-21 | 1 | -1/+0 |
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -4/+13 |
* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 1 | -2/+7 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 1 | -0/+1 |
* | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 2013-01-01 | 1 | -0/+4 |
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -1/+1 |
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -65/+62 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -1/+1 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -2/+8 |
* | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 2012-12-27 | 1 | -0/+1 |
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 2012-12-27 | 1 | -3/+8 |
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 2012-12-27 | 1 | -9/+0 |
* | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 2012-12-26 | 1 | -0/+4 |
* | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 2012-12-24 | 1 | -2/+2 |
* | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ... | Robert Adams | 2012-12-22 | 1 | -82/+30 |
* | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up... | Robert Adams | 2012-12-21 | 1 | -81/+14 |
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 2012-12-21 | 1 | -1/+1 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -515/+34 |
* | BulletSim: begin movement of parameters from pinned memory block to variables... | Robert Adams | 2012-12-21 | 1 | -0/+10 |
* | BulletSim: apply friction to linear and angular motion before returning advan... | Robert Adams | 2012-12-17 | 1 | -6/+0 |
* | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 2012-12-17 | 1 | -1/+1 |
* | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 2012-12-16 | 1 | -3/+7 |
* | BulletSim: remove some errors on shutdown by moving terrain destruction until... | Robert Adams | 2012-12-16 | 1 | -2/+7 |
* | BulletSim: non-functional commenting and reorganization of material attribute... | Robert Adams | 2012-12-12 | 1 | -0/+1 |
* | BulletSim: add ini file and command line parameters to control | Robert Adams | 2012-12-11 | 1 | -2/+10 |
* | BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy... | Robert Adams | 2012-12-10 | 1 | -2/+2 |
* | BulletSim: rework angular corrections to remove any hybrid code and compute a... | Robert Adams | 2012-12-03 | 1 | -2/+2 |
* | BulletSim: add stubs for generalization of preStep actions. Will eventually r... | Robert Adams | 2012-12-03 | 1 | -2/+17 |
* | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB... | Robert Adams | 2012-12-01 | 1 | -0/+2 |
* | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 2012-11-28 | 1 | -10/+7 |
* | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 2012-11-26 | 1 | -6/+6 |
* | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t... | Robert Adams | 2012-11-25 | 1 | -2/+2 |
* | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ... | Robert Adams | 2012-11-25 | 1 | -17/+16 |
* | BulletSim: Add tables and initialization for different attributes for differe... | Robert Adams | 2012-11-25 | 1 | -0/+7 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 1 | -7/+11 |
* | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 1 | -0/+5 |
* | BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou... | Robert Adams | 2012-11-21 | 1 | -5/+6 |
* | BulletSim: Use base class constructors for initialization of BSShape and othe... | Robert Adams | 2012-11-18 | 1 | -1/+1 |
* | BulletSim: remove limit on taints that can happen before a step. Remove some ... | Robert Adams | 2012-11-06 | 1 | -12/+16 |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 1 | -2/+2 |