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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (unfollow)
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2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams1-1/+1
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams1-2/+2
2013-01-27BulletSim: fix compile error from last commitRobert Adams1-2/+2
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-1/+16
2013-01-24BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams1-2/+2
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams1-2/+3
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams1-2/+2
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-4/+0
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams1-1/+0
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams1-4/+13
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-2/+7
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-0/+1
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams1-0/+4
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-1/+1
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-65/+62
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-1/+1
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-2/+8
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams1-0/+1
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams1-3/+8
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams1-9/+0
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-2/+2
2012-12-22BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams1-82/+30
2012-12-21BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams1-81/+14
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams1-1/+1
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-515/+34
2012-12-21BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams1-0/+10
2012-12-26BulletSim: scale the force for external AddForce by the simulationRobert Adams1-0/+4
2012-12-17BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams1-6/+0
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams1-1/+1
2012-12-16BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams1-3/+7
2012-12-16BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams1-2/+7
2012-12-12BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams1-0/+1
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-2/+10
2012-12-10BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams1-2/+2
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams1-2/+2
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams1-2/+17
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams1-0/+2
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-10/+7
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams1-6/+6
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams1-2/+2
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams1-17/+16
2012-11-25BulletSim: Add tables and initialization for different attributes for differe...Robert Adams1-0/+7
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-7/+11
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams1-0/+5
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams1-5/+6
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-1/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-561/+417
2012-11-06BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams1-12/+16
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-2/+2
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams1-1/+1