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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-13/+17
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-13/+13
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-47/+67
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams1-9/+4
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-5/+16
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams1-2/+2
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-5/+4
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-18/+47
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-4/+7
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams1-13/+13
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-13/+13
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-2/+5
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-10/+14
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-1/+3
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-6/+10
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-19/+41
2012-09-15BulletSim: another attempt at computing physics FPS correctly.Robert Adams1-23/+6
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-16/+10
2012-09-15BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams1-116/+0
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-26/+41
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams1-1/+1
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams1-6/+7
2012-08-31BulletSim: fix line endings.Robert Adams1-22/+22
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-108/+137
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-76/+61
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-4/+12
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-28/+26
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams1-2/+10
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams1-4/+4
2012-08-15BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams1-12/+13
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-4/+23
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams1-12/+22
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams1-13/+13
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-3/+8
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams1-1/+1
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams1-5/+24
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams1-1/+33
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams1-2/+5
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams1-2/+23
2012-07-25BulletSim: Redo parameter specification so only one place hasRobert Adams1-248/+378
2012-07-23BulletSim: add Dispose() code to free up resources and close log files.Robert Adams1-0/+21
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams1-1/+2
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-28/+20
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-3/+57
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-0/+13
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams1-19/+34
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-5/+18