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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (unfollow)
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2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-4/+12
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries.
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-28/+26
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ↵Robert Adams1-2/+10
each other.
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams1-4/+4
and then commenting out most of the additions.
2012-08-15BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams1-12/+13
were linksets in the region.
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-4/+23
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams1-12/+22
happen when the taint is invoked can be debugged
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams1-13/+13
terrain
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-3/+8
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams1-1/+1
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams1-5/+24
trying to find a corrupted memory problem. Update DLL and SO.
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams1-1/+33
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams1-2/+5
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams1-2/+23
2012-07-25BulletSim: Redo parameter specification so only one place hasRobert Adams1-248/+378
to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person.
2012-07-23BulletSim: add Dispose() code to free up resources and close log files.Robert Adams1-0/+21
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams1-1/+2
attempting to fix a mono compile error.
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-28/+20
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-3/+57
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-0/+13
Cleaned up code and got rid of compile warnings.
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams1-19/+34
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-5/+18
the simulator in batches. More comments.
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-0/+15
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-26BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams1-3/+0
makes mistakes)
2012-03-23BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams1-2/+2
False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23BulletSim: Add new configuration parameters to get and set console commandsRobert Adams1-4/+32
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams1-0/+34
OpenSimDefaults.ini and the code.
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+3
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams1-15/+15
friction and restitution runtime settable parameters.
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-0/+3
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-3/+10
2012-03-23BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+3
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-21BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams1-15/+15
friction and restitution runtime settable parameters.
2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-0/+3
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-3/+10
2012-03-21BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-01-25Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams1-6/+27
opensim-libs). Change BSScene to use new interface.
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams1-8/+8
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams1-7/+13
to hulls for physical objects.
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-12/+211
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams1-91/+116
value tuning
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-14/+83
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-39/+47
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-39/+47
Fix folding feet by using collision normals. Add constraint specification.
2011-06-20BulletSim initial checkinRobert Adams1-0/+553