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2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-0/+15
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-26BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams1-3/+0
makes mistakes)
2012-03-23BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams1-2/+2
False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23BulletSim: Add new configuration parameters to get and set console commandsRobert Adams1-4/+32
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams1-0/+34
OpenSimDefaults.ini and the code.
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+3
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams1-15/+15
friction and restitution runtime settable parameters.
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-0/+3
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-3/+10
2012-03-23BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+3
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-21BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams1-15/+15
friction and restitution runtime settable parameters.
2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams1-0/+3
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-3/+10
2012-03-21BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-01-25Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams1-6/+27
opensim-libs). Change BSScene to use new interface.
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams1-8/+8
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams1-7/+13
to hulls for physical objects.
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-12/+211
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams1-91/+116
value tuning
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-14/+83
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-39/+47
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-39/+47
Fix folding feet by using collision normals. Add constraint specification.
2011-06-20BulletSim initial checkinRobert Adams1-0/+553