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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPrimLinkable.cs
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Author
Age
Files
Lines
*
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...
Robert Adams
2014-11-30
1
-10
/
+0
*
BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...
Robert Adams
2014-11-30
1
-21
/
+1
*
BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin...
Robert Adams
2014-11-30
1
-1
/
+23
*
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
2014-11-30
1
-0
/
+8
*
Eliminated many warnings
Oren Hurvitz
2014-04-23
1
-0
/
+2
*
BulletSim: pass both root and child BSPhysObjects to Extension function. Upda...
Robert Adams
2013-09-11
1
-7
/
+7
*
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
2013-09-11
1
-3
/
+3
*
BulletSim: Extension parameters passed through the classes made to pass just ...
Robert Adams
2013-09-11
1
-6
/
+9
*
BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...
Robert Adams
2013-09-11
1
-2
/
+9
*
BulletSim: add physChangeLinkParams to set individual parameters on link cons...
Robert Adams
2013-09-11
1
-5
/
+13
*
BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...
Robert Adams
2013-09-11
1
-7
/
+2
*
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
2013-09-11
1
-9
/
+20
*
BulletSim: move linkset extension operations into BSPrimLinkable where they s...
Robert Adams
2013-09-11
1
-0
/
+41
*
BulletSim: fixes for change linkset implementation of physical linksets.
Robert Adams
2013-09-11
1
-3
/
+8
*
BulletSim: When converting linkset types, don't try to change the list
Robert Adams
2013-08-02
1
-9
/
+20
*
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
2013-08-02
1
-0
/
+30
*
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
1
-7
/
+25
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
1
-25
/
+7
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
1
-7
/
+25
*
BulletSim: implementation of linkset center-of-mass.
Robert Adams
2013-07-06
1
-4
/
+7
*
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...
Robert Adams
2013-07-06
1
-0
/
+10
*
BulletSim: comments and non-functional changes working toward the center-of-g...
Robert Adams
2013-07-06
1
-4
/
+15
*
BulletSim: set linkset type to be prim specific rather than a simulator
Robert Adams
2013-06-30
1
-1
/
+4
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
1
-0
/
+4
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-4
/
+4
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-6
/
+3
*
BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
1
-0
/
+9
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-1
/
+2
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-1
/
+3
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
1
-1
/
+1
*
BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2013-02-08
1
-0
/
+179