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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs (follow)
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* BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-111-3/+8
* BulletSim: When converting linkset types, don't try to change the listRobert Adams2013-08-021-9/+20
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-021-0/+30
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-231-7/+25
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-221-25/+7
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-221-7/+25
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-4/+7
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-061-0/+10
* BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-061-4/+15
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-301-1/+4
* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-0/+4
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-4/+4
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-6/+3
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-081-0/+9
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-1/+2
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-1/+3
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-1/+1
* BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams2013-02-081-0/+179