Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 2012-07-20 | 1 | -0/+1 |
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* | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 2012-07-20 | 1 | -64/+52 |
| | | | | Cleaned up code and got rid of compile warnings. | ||||
* | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 2012-07-20 | 1 | -21/+31 |
| | | | | | | | with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups. | ||||
* | Clean up collision reporting code so they are properly passed to | Robert Adams | 2012-07-06 | 1 | -12/+17 |
| | | | | | the simulator in batches. More comments. | ||||
* | BulletSim: make avatar animations update properly. | Robert Adams | 2012-03-26 | 1 | -5/+13 |
| | | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions. | ||||
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-23 | 1 | -11/+6 |
| | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -1/+2 |
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* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -1/+1 |
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* | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2011-08-29 | 1 | -7/+15 |
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* | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 2011-08-26 | 1 | -112/+194 |
| | | | | to hulls for physical objects. | ||||
* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 1 | -5/+5 |
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* | BulletSim: fix problem with not convex hulling large objects by creating ↵ | Mic Bowman | 2011-08-05 | 1 | -3/+5 |
| | | | | unit meshes and always scaling in Bullet | ||||
* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 1 | -113/+154 |
| | | | | value tuning | ||||
* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 1 | -54/+86 |
| | | | | | Fix folding feet by using collision normals. Add constraint specification. | ||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 1 | -0/+1192 |