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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
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* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-7/+15
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-261-112/+194
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-5/+5
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* BulletSim: fix problem with not convex hulling large objects by creating ↵Mic Bowman2011-08-051-3/+5
| | | | unit meshes and always scaling in Bullet
* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-113/+154
| | | | value tuning
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-54/+86
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+1192