| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -1/+1 |
* | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 2013-01-14 | 1 | -14/+12 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -10/+30 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 1 | -20/+61 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 1 | -19/+4 |
* | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... | Robert Adams | 2013-01-11 | 1 | -1/+1 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 1 | -1/+1 |
* | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2013-01-04 | 1 | -42/+21 |
* | BulletSim: add initial implementation of llMoveToTarget and hover height. | Robert Adams | 2013-01-04 | 1 | -10/+147 |
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -11/+0 |
* | BulletSim: fix line endings. | Robert Adams | 2013-01-01 | 1 | -20/+20 |
* | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 2013-01-01 | 1 | -16/+21 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -23/+23 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -37/+37 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -1/+1 |
* | BulletSim: change physical data structures to classes. Add default | Robert Adams | 2012-12-31 | 1 | -4/+1 |
* | BulletSim: fix physical object not interacting with static objects. | Robert Adams | 2012-12-27 | 1 | -9/+24 |
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 2012-12-27 | 1 | -2/+2 |
* | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 2012-12-27 | 1 | -15/+3 |
* | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 2012-12-27 | 1 | -4/+25 |
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 2012-12-27 | 1 | -2/+2 |
* | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 2012-12-26 | 1 | -1/+11 |
* | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 2012-12-25 | 1 | -4/+8 |
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 1 | -27/+44 |
* | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up... | Robert Adams | 2012-12-21 | 1 | -20/+6 |
* | BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble... | Robert Adams | 2012-12-21 | 1 | -4/+24 |
* | BulletSim: add BSPhysObject code to manage registrations of preStep events. U... | Robert Adams | 2012-12-21 | 1 | -63/+49 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -15/+11 |
* | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ... | Robert Adams | 2012-12-21 | 1 | -3/+5 |
* | BulletSim: comments and TODO list update | Robert Adams | 2012-12-18 | 1 | -2/+7 |
* | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 2012-12-16 | 1 | -8/+21 |
* | BulletSim: rip out old code for linkset child position fetching. BulletSim do... | Robert Adams | 2012-12-16 | 1 | -12/+17 |
* | BulletSim: Add 'BulletSimData' which separates structures created | Robert Adams | 2012-12-13 | 1 | -18/+11 |
* | BulletSim: fix problem of avatar's floating off the ground after unsitting. R... | Robert Adams | 2012-12-12 | 1 | -6/+2 |
* | BulletSim: fix crash caused by the creation of a linkset child that is under ... | Robert Adams | 2012-12-11 | 1 | -4/+4 |
* | BulletSim: protect character property setting to remove crash from taints set... | Robert Adams | 2012-12-11 | 1 | -1/+2 |
* | BulletSim: protect prim property setting to remove crash from taints setting ... | Robert Adams | 2012-12-11 | 1 | -17/+37 |
* | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 2012-12-10 | 1 | -2/+4 |
* | BulletSim: adjust friction and restitution based on material type. | Robert Adams | 2012-12-09 | 1 | -5/+7 |
* | BulletSim: set material properties for static objects. Move Linkset.MakeStati... | Robert Adams | 2012-12-08 | 1 | -11/+19 |
* | BulletSim: only check position sanity if the prim is physical -- the user can... | Robert Adams | 2012-12-06 | 1 | -3/+1 |
* | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f... | Robert Adams | 2012-12-06 | 1 | -0/+3 |
* | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 2012-12-03 | 1 | -5/+9 |
* | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB... | Robert Adams | 2012-12-01 | 1 | -2/+2 |
* | BulletSim: remove time scaling of computed vehicle absolute velocity since Bu... | Robert Adams | 2012-11-29 | 1 | -11/+4 |
* | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 2012-11-28 | 1 | -3/+4 |
* | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 2012-11-26 | 1 | -44/+6 |
* | BulletSim: small change to add position correction force with AddForce rather... | Robert Adams | 2012-11-25 | 1 | -5/+4 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -1/+1 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 1 | -1/+3 |