| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 2013-08-02 | 1 | -0/+44 |
* | BulletSim: Turn on center-of-mass calculation by default. | Robert Adams | 2013-07-23 | 1 | -2/+2 |
* | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e... | Robert Adams | 2013-07-23 | 1 | -11/+32 |
* | Revert "Revert "BulletSim: move collision processing for linksets from BSPrim... | Robert Adams | 2013-07-23 | 1 | -2/+3 |
* | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" | Robert Adams | 2013-07-22 | 1 | -3/+2 |
* | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 1 | -32/+11 |
* | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 1 | -11/+32 |
* | BulletSim: move collision processing for linksets from BSPrimLinkable | Robert Adams | 2013-07-22 | 1 | -2/+3 |
* | BulletSim: rename position and orientation variables to remove the | Robert Adams | 2013-07-07 | 1 | -48/+36 |
* | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 2013-07-06 | 1 | -2/+3 |
* | BulletSim: non-functional updates. Comments and formatting. | Robert Adams | 2013-07-06 | 1 | -1/+5 |
* | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 1 | -18/+52 |
* | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 2013-06-30 | 1 | -1/+18 |
* | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 2013-06-01 | 1 | -1/+2 |
* | BulletSim: don't zero motion when changing vehicle type. | Robert Adams | 2013-05-28 | 1 | -1/+4 |
* | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 2013-05-06 | 1 | -2/+2 |
* | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 2013-05-03 | 1 | -1/+1 |
* | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 2013-05-02 | 1 | -1/+1 |
* | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 1 | -1/+1 |
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 1 | -94/+94 |
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -22/+12 |
* | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 2013-04-23 | 1 | -0/+5 |
* | BulletSim: moving comments around. No functional change. | Robert Adams | 2013-04-08 | 1 | -9/+1 |
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 1 | -11/+11 |
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -255/+52 |
* | BulletSim: not quite functional axis lock code. | Robert Adams | 2013-03-31 | 1 | -1/+1 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -31/+15 |
* | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 1 | -74/+9 |
* | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 2013-03-25 | 1 | -1/+1 |
* | BulletSim: add terrain contact processing threshold parameter. Initialize con... | Robert Adams | 2013-03-19 | 1 | -1/+1 |
* | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 2013-03-01 | 1 | -6/+41 |
* | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 2013-02-26 | 1 | -1/+1 |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 1 | -3/+24 |
* | BulletSim: experimental lock axis code using constraints. Not enabled | Robert Adams | 2013-02-17 | 1 | -20/+72 |
* | BulletSim: fix physical object appearing to slowly float off when | Robert Adams | 2013-02-16 | 1 | -1/+1 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 1 | -3/+52 |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 1 | -2/+2 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -144/+51 |
* | BulletSim: Adapt BulletSim to the newer physical properties. Viewer | Robert Adams | 2013-02-07 | 1 | -29/+25 |
* | BulletSim: fix exceptions caused by setting physical properties before the pr... | Robert Adams | 2013-02-07 | 1 | -5/+10 |
* | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 2013-02-07 | 1 | -20/+79 |
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 1 | -4/+12 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 1 | -2/+2 |
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 1 | -1/+5 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -16/+16 |
* | BulletSim: reinstate the supression of rotational velocity for vehicles | Robert Adams | 2013-01-27 | 1 | -1/+1 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -6/+0 |
* | BulletSim: finish the post step event for physical object actions. Modify veh... | Robert Adams | 2013-01-27 | 1 | -0/+6 |
* | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 |
* | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 1 | -2/+2 |