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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-7/+7
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-8/+8
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-22/+44
* BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-111-2/+2
* BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-111-2/+10
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-4/+6
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-4/+29
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-3/+6
* BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-021-5/+34
* BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-021-5/+72
* BulletSim: remove warnings for unused variables.Robert Adams2012-10-021-12/+5
* BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-281-9/+9
* BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-271-2/+1
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-271-3/+11
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-106/+106
* BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams2012-09-271-374/+0
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-5/+17
* BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-271-32/+30
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-6/+22
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-59/+100
* BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams2012-09-271-1/+9
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-43/+78
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-6/+41
* BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-271-27/+13
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-160/+72
* BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams2012-09-151-1/+3
* BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams2012-09-151-3/+3
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-151-6/+22
* BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-151-6/+14
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-78/+118
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-19/+77
* BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-071-0/+5
* BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2012-09-071-2/+2
* BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-071-4/+5
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-1/+1
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-311-48/+36
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-9/+25
* BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-171-22/+24
* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-171-6/+8
* BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-171-3/+3
* BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-151-0/+10
* BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-151-29/+31
* BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-27/+31
* BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-101-31/+38
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-091-27/+22
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-091-7/+8
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-081-3/+1
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-4/+4
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-031-2/+14