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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPrim.cs
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Author
Age
Files
Lines
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-7
/
+7
*
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
1
-8
/
+8
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-22
/
+44
*
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2012-10-11
1
-2
/
+2
*
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
2012-10-11
1
-2
/
+10
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
1
-4
/
+6
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-4
/
+29
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
1
-3
/
+6
*
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
2012-10-02
1
-5
/
+34
*
BulletSim: impliment FloatOnWater OS function.
Robert Adams
2012-10-02
1
-5
/
+72
*
BulletSim: remove warnings for unused variables.
Robert Adams
2012-10-02
1
-12
/
+5
*
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2012-09-28
1
-9
/
+9
*
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
2012-09-27
1
-2
/
+1
*
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
2012-09-27
1
-3
/
+11
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-106
/
+106
*
BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
2012-09-27
1
-374
/
+0
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
1
-5
/
+17
*
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
2012-09-27
1
-32
/
+30
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
1
-6
/
+22
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
1
-59
/
+100
*
BulletSim: fix regression that caused cylindar shapes to have a box collision...
Robert Adams
2012-09-27
1
-1
/
+9
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
1
-43
/
+78
*
BulletSim: add class and infrastructure for shape and object
Robert Adams
2012-09-27
1
-6
/
+41
*
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
2012-09-27
1
-27
/
+13
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
1
-160
/
+72
*
BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...
Robert Adams
2012-09-15
1
-1
/
+3
*
BulletSim: remove timeStep parameter from calls for vehicle parameter setting...
Robert Adams
2012-09-15
1
-3
/
+3
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
1
-6
/
+22
*
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
2012-09-15
1
-6
/
+14
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-78
/
+118
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
1
-19
/
+77
*
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
2012-09-07
1
-0
/
+5
*
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
2012-09-07
1
-2
/
+2
*
BulletSim: Modify collision flag calls to return the current flags.
Robert Adams
2012-09-07
1
-4
/
+5
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
1
-1
/
+1
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
1
-48
/
+36
*
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-9
/
+25
*
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
2012-08-17
1
-22
/
+24
*
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
2012-08-17
1
-6
/
+8
*
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2012-08-17
1
-3
/
+3
*
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
1
-0
/
+10
*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
1
-29
/
+31
*
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
2012-08-15
1
-15
/
+15
*
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
2012-08-10
1
-27
/
+31
*
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
2012-08-10
1
-31
/
+38
*
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
2012-08-09
1
-27
/
+22
*
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
2012-08-09
1
-7
/
+8
*
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
2012-08-08
1
-3
/
+1
*
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
2012-08-07
1
-4
/
+4
*
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
2012-08-03
1
-2
/
+14
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