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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPrim.cs
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Author
Age
Files
Lines
*
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
1
-19
/
+4
*
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
/
+1
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
1
-1
/
+1
*
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
1
-42
/
+21
*
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
/
+147
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
1
-11
/
+0
*
BulletSim: fix line endings.
Robert Adams
2013-01-01
1
-20
/
+20
*
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
1
-16
/
+21
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-23
/
+23
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-37
/
+37
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-1
/
+1
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
1
-4
/
+1
*
BulletSim: fix physical object not interacting with static objects.
Robert Adams
2012-12-27
1
-9
/
+24
*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
1
-2
/
+2
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
1
-15
/
+3
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
1
-4
/
+25
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
1
-2
/
+2
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
1
-1
/
+11
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
1
-4
/
+8
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-27
/
+44
*
BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
2012-12-21
1
-20
/
+6
*
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
2012-12-21
1
-4
/
+24
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
1
-63
/
+49
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-15
/
+11
*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
1
-3
/
+5
*
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
1
-2
/
+7
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
1
-8
/
+21
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
1
-12
/
+17
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
1
-18
/
+11
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-6
/
+2
*
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
2012-12-11
1
-4
/
+4
*
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
1
-1
/
+2
*
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
1
-17
/
+37
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-2
/
+4
*
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
1
-5
/
+7
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
1
-11
/
+19
*
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
/
+1
*
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
1
-0
/
+3
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
1
-5
/
+9
*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
1
-2
/
+2
*
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
1
-11
/
+4
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
1
-3
/
+4
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
1
-44
/
+6
*
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
1
-5
/
+4
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-1
/
+1
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-1
/
+3
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-1
/
+1
*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
1
-32
/
+29
*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
1
-1
/
+1
*
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
1
-16
/
+45
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