| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 2013-04-23 | 1 | -0/+5 |
* | BulletSim: moving comments around. No functional change. | Robert Adams | 2013-04-08 | 1 | -9/+1 |
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 1 | -11/+11 |
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -255/+52 |
* | BulletSim: not quite functional axis lock code. | Robert Adams | 2013-03-31 | 1 | -1/+1 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -31/+15 |
* | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 1 | -74/+9 |
* | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 2013-03-25 | 1 | -1/+1 |
* | BulletSim: add terrain contact processing threshold parameter. Initialize con... | Robert Adams | 2013-03-19 | 1 | -1/+1 |
* | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 2013-03-01 | 1 | -6/+41 |
* | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 2013-02-26 | 1 | -1/+1 |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 1 | -3/+24 |
* | BulletSim: experimental lock axis code using constraints. Not enabled | Robert Adams | 2013-02-17 | 1 | -20/+72 |
* | BulletSim: fix physical object appearing to slowly float off when | Robert Adams | 2013-02-16 | 1 | -1/+1 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 1 | -3/+52 |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 1 | -2/+2 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -144/+51 |
* | BulletSim: Adapt BulletSim to the newer physical properties. Viewer | Robert Adams | 2013-02-07 | 1 | -29/+25 |
* | BulletSim: fix exceptions caused by setting physical properties before the pr... | Robert Adams | 2013-02-07 | 1 | -5/+10 |
* | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 2013-02-07 | 1 | -20/+79 |
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 1 | -4/+12 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 1 | -2/+2 |
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 1 | -1/+5 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -16/+16 |
* | BulletSim: reinstate the supression of rotational velocity for vehicles | Robert Adams | 2013-01-27 | 1 | -1/+1 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -6/+0 |
* | BulletSim: finish the post step event for physical object actions. Modify veh... | Robert Adams | 2013-01-27 | 1 | -0/+6 |
* | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 |
* | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 1 | -2/+2 |
* | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 2013-01-23 | 1 | -3/+8 |
* | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 1 | -21/+1 |
* | BulletSim: working on COM | Robert Adams | 2013-01-23 | 1 | -4/+11 |
* | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 2013-01-23 | 1 | -18/+2 |
* | BulletSim: Tweeks to vehicle motion. | Robert Adams | 2013-01-21 | 1 | -1/+2 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -7/+9 |
* | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 2013-01-20 | 1 | -4/+9 |
* | BulletSim: modify motors to return correction rather than current value | Robert Adams | 2013-01-20 | 1 | -1/+1 |
* | BulletSim: add logic to turn off pre-step actions when object goes | Robert Adams | 2013-01-18 | 1 | -0/+21 |
* | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 2013-01-17 | 1 | -20/+13 |
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -1/+1 |
* | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 2013-01-14 | 1 | -14/+12 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -10/+30 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 1 | -20/+61 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 1 | -19/+4 |
* | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... | Robert Adams | 2013-01-11 | 1 | -1/+1 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 1 | -1/+1 |
* | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2013-01-04 | 1 | -42/+21 |
* | BulletSim: add initial implementation of llMoveToTarget and hover height. | Robert Adams | 2013-01-04 | 1 | -10/+147 |
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -11/+0 |
* | BulletSim: fix line endings. | Robert Adams | 2013-01-01 | 1 | -20/+20 |