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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-221-11/+32
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-221-2/+3
* BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-071-48/+36
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-2/+3
* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-061-1/+5
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-301-18/+52
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-1/+18
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-011-1/+2
* BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-061-2/+2
* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-1/+1
* BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-021-1/+1
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-1/+1
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-94/+94
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-22/+12
* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-0/+5
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-081-9/+1
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-11/+11
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-255/+52
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-311-1/+1
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-31/+15
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-311-74/+9
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-251-1/+1
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-191-1/+1
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-6/+41
* BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2013-02-261-1/+1
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-3/+24
* BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2013-02-171-20/+72
* BulletSim: fix physical object appearing to slowly float off whenRobert Adams2013-02-161-1/+1
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-3/+52
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-2/+2
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-144/+51
* BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-071-29/+25
* BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams2013-02-071-5/+10
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-20/+79
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-4/+12
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-2/+2
* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-291-1/+5
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-16/+16
* BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-6/+0
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-271-0/+6
* BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
* BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-231-2/+2
* BulletSim: small change to center-of-mass computation left out last commitRobert Adams2013-01-231-3/+8
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-21/+1
* BulletSim: working on COMRobert Adams2013-01-231-4/+11
* BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-231-18/+2
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-1/+2
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-7/+9