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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-251-4/+8
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-27/+44
* BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-211-20/+6
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-211-4/+24
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-63/+49
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-15/+11
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-211-3/+5
* BulletSim: comments and TODO list updateRobert Adams2012-12-181-2/+7
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-8/+21
* BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-161-12/+17
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-18/+11
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-6/+2
* BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-111-1/+2
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-111-17/+37
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-2/+4
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-091-5/+7
* BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-081-11/+19
* BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
* BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-061-0/+3
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-5/+9
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-011-2/+2
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-291-11/+4
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-3/+4
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-261-44/+6
* BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-251-5/+4
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+3
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-1/+1
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-211-32/+29
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+1
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-061-16/+45
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-0/+3
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-36/+16
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-2/+12
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-25/+5
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-64/+64
* BulletSim: vehicle tweeking.Robert Adams2012-11-031-8/+37
* BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-031-1/+1
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-031-13/+26
* BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+3
* BulletSim: remove chatty debug message.Robert Adams2012-10-221-1/+1
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-4/+5
* BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2012-10-221-0/+1
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-5/+5
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-48/+48
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-7/+7
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-8/+8
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-22/+44