aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams1-2/+2
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams1-2/+10
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-4/+6
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-4/+29
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-3/+6
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams1-5/+34
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams1-5/+72
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams1-12/+5
2012-09-28BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams1-9/+9
2012-09-27BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams1-2/+1
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams1-3/+11
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-106/+106
2012-09-27BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams1-374/+0
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-5/+17
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams1-32/+30
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-6/+22
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-59/+100
2012-09-27BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams1-1/+9
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-43/+78
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-6/+41
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-27/+13
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-160/+72
2012-09-15BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams1-1/+3
2012-09-15BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams1-3/+3
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-6/+22
2012-09-15BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams1-6/+14
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-78/+118
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-19/+77
2012-09-07BulletSim: Add some comments (gasp) and log messages.Robert Adams1-0/+5
2012-09-07BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams1-2/+2
2012-09-07BulletSim: Modify collision flag calls to return the current flags.Robert Adams1-4/+5
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-1/+1
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-48/+36
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-9/+25
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-22/+24
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-6/+8
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams1-3/+3
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams1-0/+10
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams1-29/+31
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams1-15/+15
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-27/+31
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams1-31/+38
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams1-27/+22
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams1-7/+8
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams1-3/+1
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-4/+4
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams1-2/+14
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-17/+12
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams1-1/+3
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams1-4/+2