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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-12/+17
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-5/+13
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams1-11/+6
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams1-11/+6
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams1-7/+15
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams1-112/+194
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-5/+5
2011-08-05BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman1-3/+5
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams1-113/+154
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-54/+86
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-54/+86
2011-06-20BulletSim initial checkinRobert Adams1-0/+1192