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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams1-1/+1
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams1-232/+95
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams1-15/+9
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams1-6/+5
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams1-16/+37
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams1-20/+23
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams1-2/+11
2012-07-23BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams1-60/+76
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-32/+136
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams1-3/+3
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-0/+1
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-64/+52
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams1-21/+31
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-12/+17
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-5/+13
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams1-11/+6
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams1-11/+6
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams1-7/+15
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams1-112/+194
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-5/+5
2011-08-05BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman1-3/+5
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams1-113/+154
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-54/+86
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-54/+86
2011-06-20BulletSim initial checkinRobert Adams1-0/+1192