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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
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2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-9/+25
This fixes the problem of non-base shapes (cubes and spheres) falling through the terrain.
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-22/+24
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries.
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-6/+8
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams1-3/+3
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ↵Robert Adams1-0/+10
each other.
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams1-29/+31
and then commenting out most of the additions.
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams1-15/+15
Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-27/+31
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams1-31/+38
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams1-27/+22
happen when the taint is invoked can be debugged
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams1-7/+8
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams1-3/+1
terrain
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-4/+4
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-03BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams1-2/+14
collisions on objects that don't care are not reported up.
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-17/+12
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams1-1/+3
trying to find a corrupted memory problem. Update DLL and SO.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams1-4/+2
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams1-2/+6
to be consistant with parameter data structure
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams1-12/+26
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams1-1/+1
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams1-232/+95
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams1-15/+9
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing ↵Robert Adams1-6/+5
forces.
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams1-16/+37
for more flexibility.
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ↵Robert Adams1-20/+23
is given if not physical.
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams1-2/+11
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23BulletSim: improve linking to add each link individually rather than ↵Robert Adams1-60/+76
rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-32/+136
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams1-3/+3
scene into vehicle dynamics code.
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-0/+1
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-64/+52
Cleaned up code and got rid of compile warnings.
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams1-21/+31
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-12/+17
the simulator in batches. More comments.
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-5/+13
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-11/+6
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-11/+6
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams1-7/+15
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams1-112/+194
to hulls for physical objects.
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-5/+5
2011-08-05BulletSim: fix problem with not convex hulling large objects by creating ↵Mic Bowman1-3/+5
unit meshes and always scaling in Bullet
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams1-113/+154
value tuning
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-54/+86
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-54/+86
Fix folding feet by using collision normals. Add constraint specification.
2011-06-20BulletSim initial checkinRobert Adams1-0/+1192