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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-43/+78
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-6/+41
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-27/+13
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-160/+72
2012-09-15BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams1-1/+3
2012-09-15BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams1-3/+3
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-6/+22
2012-09-15BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams1-6/+14
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-78/+118
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-19/+77
2012-09-07BulletSim: Add some comments (gasp) and log messages.Robert Adams1-0/+5
2012-09-07BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams1-2/+2
2012-09-07BulletSim: Modify collision flag calls to return the current flags.Robert Adams1-4/+5
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-1/+1
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-48/+36
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-9/+25
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-22/+24
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-6/+8
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams1-3/+3
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams1-0/+10
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams1-29/+31
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams1-15/+15
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-27/+31
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams1-31/+38
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams1-27/+22
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams1-7/+8
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams1-3/+1
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-4/+4
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams1-2/+14
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-17/+12
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams1-1/+3
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams1-4/+2
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams1-2/+6
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams1-12/+26
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams1-1/+1
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams1-232/+95
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams1-15/+9
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams1-6/+5
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams1-16/+37
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams1-20/+23
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams1-2/+11
2012-07-23BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams1-60/+76
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-32/+136
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams1-3/+3
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-0/+1
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-64/+52
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams1-21/+31
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-12/+17
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-5/+13