aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-111-1/+1
| | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
* BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-011-6/+0
| | | | into the unmanaged Bullet interface class.
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-2/+2
|
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-0/+11
| | | | | the simulator in batches. More comments.
* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
| | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
* BulletSim initial checkinRobert Adams2011-06-201-0/+68