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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPhysObject.cs
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Author
Age
Files
Lines
*
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
1
-10
/
+19
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-0
/
+10
*
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
1
-0
/
+1
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
1
-0
/
+27
*
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
/
+4
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-2
/
+2
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
1
-0
/
+5
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
1
-1
/
+36
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-1
/
+2
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
1
-1
/
+1
*
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
2012-12-21
1
-0
/
+5
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
1
-3
/
+53
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
1
-3
/
+6
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-1
/
+1
*
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
2012-12-12
1
-0
/
+11
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-1
/
+4
*
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
1
-0
/
+10
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-2
/
+2
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-2
/
+2
*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
1
-1
/
+4
*
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
1
-4
/
+16
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-1
/
+3
*
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
1
-1
/
+3
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-0
/
+4
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-4
/
+4
*
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
1
-0
/
+2
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-3
/
+3
*
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
2012-10-22
1
-1
/
+1
*
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
2012-10-19
1
-0
/
+10
*
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
1
-1
/
+3
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-9
/
+5
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-0
/
+12
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-0
/
+4
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
1
-1
/
+2
*
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
2012-10-02
1
-0
/
+4
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-1
/
+1
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
1
-2
/
+6
*
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
2012-09-27
1
-5
/
+5
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
1
-2
/
+6
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
1
-7
/
+9
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
1
-12
/
+10
*
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
2012-09-27
1
-8
/
+21
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
1
-7
/
+131
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
1
-1
/
+1
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-1
/
+1
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
1
-1
/
+5
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
1
-58
/
+60
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
1
-0
/
+58