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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs (follow)
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* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-1/+1
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-311-0/+11
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-251-4/+8
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-6/+60
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-11/+20
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-3/+3
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-21/+0
* BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-071-1/+3
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-5/+12
* BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-061-0/+1
* BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-311-12/+0
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-281-9/+24
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-0/+17
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-271-10/+56
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-0/+10
* BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-181-1/+1
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-2/+8
* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-141-10/+19
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-0/+10
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-0/+1
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-0/+27
* BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-2/+2
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-0/+5
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-1/+36
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-1/+2
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-221-1/+1
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-211-0/+5
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-3/+53
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-3/+6
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-1/+1
* BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-1/+4
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-091-0/+10
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-2/+2
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-2/+2
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+4
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-061-4/+16
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-1/+3
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-1/+3
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-0/+4
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-4/+4
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-031-0/+2
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-3/+3
* BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams2012-10-221-1/+1
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-0/+10
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-1/+3
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-9/+5
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-0/+12
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-0/+4