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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs (unfollow)
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2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-2/+2
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-2/+2
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-1/+4
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams1-4/+16
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-1/+3
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-1/+3
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-0/+4
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-4/+4
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams1-0/+2
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-3/+3
2012-10-22BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams1-1/+1
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-0/+10
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-1/+3
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-9/+5
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-0/+12
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-0/+4
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-1/+2
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams1-0/+4
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-1/+1
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-2/+6
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams1-5/+5
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-2/+6
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-7/+9
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-12/+10
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-8/+21
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-7/+131
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-1/+1
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-1/+1
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-1/+5
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-58/+60
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-19/+22
2012-08-15BulletSim: add hinge constraint.Robert Adams1-62/+55
2009-08-16* Fixes potential NulRef in MRM Security Checks.Adam Frisby1-2/+3
2009-08-16* [MRM] Implements permission checks on IObject implementations in SOPObject....Adam Frisby1-0/+13
2009-08-16Add copyright headers. Formatting cleanup.Jeff Ames1-1/+28
2009-08-16* Beginnings of a Security Credential system in MRM. This will eventually lea...Adam Frisby1-0/+21