Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2012-12-28 | 1 | -0/+6 |
| | | | | to implement the 'always run' feature. | ||||
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵ | Robert Adams | 2012-12-27 | 1 | -0/+5 |
| | | | | dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. | ||||
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵ | Robert Adams | 2012-12-27 | 1 | -0/+12 |
| | | | | like raw numbers scattered around the code. | ||||
* | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 2012-12-24 | 1 | -1/+1 |
| | | | | | | to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not. | ||||
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. ↵ | Robert Adams | 2012-12-21 | 1 | -558/+559 |
| | | | | Fix line endings in BSParams. | ||||
* | BulletSim: Move all the parameter variables, tables and get and fetch logic ↵ | Robert Adams | 2012-12-21 | 1 | -0/+558 |
to a separate, static class for easier addition and to remove all that bulk from the BSScene class. |