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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSParam.cs
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Author
Age
Files
Lines
*
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
2013-01-15
1
-3
/
+3
*
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
2013-01-15
1
-3
/
+3
*
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
1
-0
/
+6
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
1
-0
/
+18
*
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
1
-0
/
+28
*
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
1
-4
/
+4
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-5
/
+5
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-4
/
+4
*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
1
-0
/
+6
*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
1
-0
/
+5
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
1
-0
/
+12
*
BulletSim: Default avatar density changed to 3.5 which is WAY closer
Robert Adams
2012-12-24
1
-1
/
+1
*
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
1
-558
/
+559
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-0
/
+558