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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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BSParam.cs
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2014-04-28
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
Robert Adams
1
-0
/
+3
2014-04-12
BulletSim: reduce the terrain collison margin to be the same as other
Robert Adams
1
-1
/
+1
2014-04-10
BulletSim: small tweek to avatar height reduce feet embedded into prims.
Robert Adams
1
-1
/
+1
2014-04-02
BulletSim: make avatar physical shape to be a rectangle rather than
Robert Adams
1
-3
/
+6
2014-02-11
BulletSim: the minimum vehicle velocity was set too low so moving slow
Robert Adams
1
-0
/
+6
2014-01-29
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
1
-1
/
+1
2013-10-23
BulletSim: change collision flags for groundplane to not interact with static...
Robert Adams
1
-0
/
+5
2013-09-20
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
1
-0
/
+3
2013-09-11
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
1
-1
/
+1
2013-09-11
BulletSim: adjust avatar capsule height calculation to be closer to defined S...
Robert Adams
1
-2
/
+2
2013-09-11
BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...
Robert Adams
1
-8
/
+8
2013-08-08
BulletSim: adjust avatar position when the avatar's size is changed.
Robert Adams
1
-2
/
+2
2013-07-30
BulletSim: make density display and return value consistant with how
Robert Adams
1
-6
/
+7
2013-07-23
BulletSim: Turn on center-of-mass calculation by default.
Robert Adams
1
-3
/
+5
2013-07-09
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
1
-1
/
+7
2013-07-08
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
1
-3
/
+12
2013-07-06
BulletSim: comments and non-functional changes working toward the center-of-g...
Robert Adams
1
-0
/
+3
2013-06-30
BulletSim: add inTaintTime parameter to collision cache clear function.
Robert Adams
1
-3
/
+3
2013-06-20
BulletSim: rework velocity updating when not colliding and not flying
Robert Adams
1
-0
/
+3
2013-06-05
BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
1
-1
/
+1
2013-06-01
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
1
-0
/
+8
2013-05-27
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
1
-2
/
+2
2013-05-26
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
1
-1
/
+1
2013-05-24
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
1
-0
/
+3
2013-05-22
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
1
-1
/
+1
2013-05-22
BulletSim: add code to experimentally use asset hull data.
Robert Adams
1
-0
/
+3
2013-05-21
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
1
-3
/
+0
2013-05-21
BulletSim: add code to experimentally use asset hull data.
Robert Adams
1
-0
/
+3
2013-05-21
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
1
-0
/
+3
2013-05-13
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
1
-0
/
+9
2013-05-13
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
1
-1
/
+1
2013-05-06
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
1
-190
/
+93
2013-05-02
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
1
-0
/
+5
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-3
/
+3
2013-04-23
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
1
-2
/
+13
2013-04-09
BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
1
-1
/
+52
2013-03-28
BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
1
-1
/
+1
2013-03-25
BulletSim: small tweaks and formatting in the parameter fetching code.
Robert Adams
1
-5
/
+16
2013-03-25
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
1
-0
/
+33
2013-03-19
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
1
-0
/
+5
2013-03-19
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
1
-0
/
+19
2013-03-16
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
1
-1
/
+6
2013-03-09
BulletSim: remove the ability for avatars to fly off the edge of
Robert Adams
1
-0
/
+5
2013-03-01
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
1
-6
/
+14
2013-02-21
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
1
-15
/
+28
2013-02-17
BulletSim: rework parameter setting for different types of values
Robert Adams
1
-348
/
+326
2013-02-12
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
1
-5
/
+12
2013-02-08
BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
1
-0
/
+6
2013-02-08
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
1
-1
/
+1
2013-02-07
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
1
-18
/
+16
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