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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2014-04-28BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSimRobert Adams1-0/+3
2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams1-1/+1
2014-04-10BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams1-1/+1
2014-04-02BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams1-3/+6
2014-02-11BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams1-0/+6
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams1-1/+1
2013-10-23BulletSim: change collision flags for groundplane to not interact with static...Robert Adams1-0/+5
2013-09-20BulletSim: reduce avatar walking stopped threshold.Robert Adams1-0/+3
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-1/+1
2013-09-11BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams1-2/+2
2013-09-11BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...Robert Adams1-8/+8
2013-08-08BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams1-2/+2
2013-07-30BulletSim: make density display and return value consistant with howRobert Adams1-6/+7
2013-07-23BulletSim: Turn on center-of-mass calculation by default.Robert Adams1-3/+5
2013-07-09BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams1-1/+7
2013-07-08BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams1-3/+12
2013-07-06BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams1-0/+3
2013-06-30BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams1-3/+3
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams1-0/+3
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams1-0/+8
2013-05-27BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams1-2/+2
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams1-1/+1
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams1-0/+3
2013-05-22BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams1-1/+1
2013-05-22BulletSim: add code to experimentally use asset hull data.Robert Adams1-0/+3
2013-05-21Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams1-3/+0
2013-05-21BulletSim: add code to experimentally use asset hull data.Robert Adams1-0/+3
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams1-0/+3
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams1-0/+9
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams1-1/+1
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams1-190/+93
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams1-0/+5
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-3/+3
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-2/+13
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams1-1/+52
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams1-1/+1
2013-03-25BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams1-5/+16
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams1-0/+33
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams1-0/+5
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams1-0/+19
2013-03-16BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams1-1/+6
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams1-0/+5
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams1-6/+14
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-15/+28
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams1-348/+326
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-5/+12
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams1-0/+6
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams1-1/+1
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-18/+16