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path: root/OpenSim/Region/Physics/BulletSPlugin/BSMaterials.cs (follow)
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* BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-281-0/+3
| | | | | | | | The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
* BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-241-8/+8
| | | | | | to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not.
* BulletSim: non-functional commenting and reorganization of material ↵Robert Adams2012-12-121-33/+48
| | | | attribute specifications.
* BulletSim: add values for material friction and restitution. Fix line ↵Robert Adams2012-12-061-191/+185
| | | | endings in material definition file.
* BulletSim: Add tables and initialization for different attributes for ↵Robert Adams2012-11-251-0/+191
different materials. For the moment, the per material tables are not used.