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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSLinksetCompound.cs
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Author
Age
Files
Lines
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
1
-20
/
+74
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-1
/
+1
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-2
/
+2
*
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
1
-2
/
+5
*
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
1
-11
/
+24
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-13
/
+42
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-5
/
+0
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
1
-3
/
+3
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-6
/
+6
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-3
/
+3
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
1
-1
/
+1
*
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-6
/
+7
*
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
1
-7
/
+7
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
1
-20
/
+28
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
1
-14
/
+10
*
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
2012-12-13
1
-75
/
+80
*
BulletSim: remove extra linkset rebuilds.
Robert Adams
2012-12-13
1
-18
/
+36
*
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-17
/
+96
*
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
/
+6
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
1
-0
/
+5
*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
1
-3
/
+3
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-3
/
+3
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-3
/
+3
*
BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
2012-11-06
1
-0
/
+2
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-5
/
+6
*
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
1
-4
/
+6
*
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
1
-16
/
+56
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-26
/
+80
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-172
/
+175
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-0
/
+173