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path: root/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs (follow)
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* BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-111-7/+7
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-021-0/+1
* BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams2013-08-021-2/+2
* BulletSim: distribute vehicle physical settings to all members ofRobert Adams2013-07-301-3/+8
* Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-231-0/+36
* Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-231-0/+1
* Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-221-1/+0
* Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-221-36/+0
* BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-221-0/+36
* BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-221-0/+1
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-8/+12
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-061-61/+17
* BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-061-6/+5
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-301-2/+0
* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-11/+5
* BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
* BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-301-10/+27
* BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-2/+2
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-17/+17
* BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-23/+12
* BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2013-02-171-2/+2
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-7/+12
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-81/+69
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-16/+16
* BulletSim: fix problem where editting a physical linkset caused theRobert Adams2013-02-011-19/+32
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-14/+34
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-3/+3
* BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
* BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-271-1/+1
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-1/+4
* BulletSim: working on COMRobert Adams2013-01-231-3/+4
* BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-231-7/+0
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-20/+74
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-1/+1
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-151-2/+2
* BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-151-2/+5
* BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-141-11/+24
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-13/+42
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-5/+0
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-311-3/+3
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-6/+6
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-3/+3
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-271-1/+1
* BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-6/+7
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-7/+7
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-20/+28