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path: root/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs (follow)
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* BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
* BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-271-1/+1
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-1/+4
* BulletSim: working on COMRobert Adams2013-01-231-3/+4
* BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-231-7/+0
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-20/+74
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-1/+1
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-151-2/+2
* BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-151-2/+5
* BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-141-11/+24
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-13/+42
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-5/+0
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-311-3/+3
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-6/+6
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-3/+3
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-271-1/+1
* BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-6/+7
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-7/+7
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-20/+28
* BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-161-14/+10
* BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams2012-12-131-75/+80
* BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
* BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-17/+96
* BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
* BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-081-0/+5
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-081-3/+3
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-3/+3
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-3/+3
* BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-5/+6
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-031-4/+6
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-16/+56
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-26/+80
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-172/+175
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-0/+173