| Commit message (Expand) | Author | Files | Lines |
2013-07-06 | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 1 | -8/+12 |
2013-07-06 | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff... | Robert Adams | 1 | -61/+17 |
2013-07-06 | BulletSim: comments and non-functional changes working toward the center-of-g... | Robert Adams | 1 | -6/+5 |
2013-06-30 | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 1 | -2/+0 |
2013-05-06 | BulletSim: normalize quaternian rotations when building compound linksets. | Robert Adams | 1 | -7/+7 |
2013-05-03 | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 1 | -11/+5 |
2013-05-01 | BulletSim: rework LinksetCompound to work with new BSShape system. | Robert Adams | 1 | -106/+40 |
2013-04-30 | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 1 | -10/+27 |
2013-04-29 | BulletSim: LinksetCompound work to disable collision for root and | Robert Adams | 1 | -14/+30 |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 1 | -2/+2 |
2013-04-29 | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 1 | -17/+17 |
2013-04-29 | BulletSim: first cut at new linksetCompound shape building. | Robert Adams | 1 | -63/+27 |
2013-04-29 | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 1 | -23/+12 |
2013-02-17 | BulletSim: experimental lock axis code using constraints. Not enabled | Robert Adams | 1 | -2/+2 |
2013-02-12 | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 1 | -7/+12 |
2013-02-12 | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 1 | -81/+69 |
2013-02-08 | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 1 | -16/+16 |
2013-02-01 | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 1 | -19/+32 |
2013-01-31 | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 1 | -14/+34 |
2013-01-31 | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 1 | -3/+3 |
2013-01-27 | BulletSim: disable center-of-mass computation because it does not work yet | Robert Adams | 1 | -1/+1 |
2013-01-27 | BulletSim: parameterize the value for gravity reduction for ground vehicles o... | Robert Adams | 1 | -1/+1 |
2013-01-23 | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 1 | -1/+4 |
2013-01-23 | BulletSim: working on COM | Robert Adams | 1 | -3/+4 |
2013-01-23 | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 1 | -7/+0 |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 1 | -20/+74 |
2013-01-15 | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 1 | -1/+1 |
2013-01-15 | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 1 | -2/+2 |
2013-01-15 | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 1 | -2/+5 |
2013-01-14 | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 1 | -11/+24 |
2013-01-11 | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 1 | -13/+42 |
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 1 | -5/+0 |
2012-12-31 | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 1 | -3/+3 |
2012-12-31 | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 1 | -6/+6 |
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 1 | -3/+3 |
2012-12-27 | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 1 | -1/+1 |
2012-12-27 | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 1 | -7/+7 |
2012-12-24 | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 1 | -6/+7 |
2012-12-17 | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 1 | -7/+7 |
2012-12-16 | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 1 | -20/+28 |
2012-12-16 | BulletSim: rip out old code for linkset child position fetching. BulletSim do... | Robert Adams | 1 | -14/+10 |
2012-12-13 | BulletSim: fix problem with continuious rebuilding of physical linksets. This... | Robert Adams | 1 | -75/+80 |
2012-12-13 | BulletSim: remove extra linkset rebuilds. | Robert Adams | 1 | -18/+36 |
2012-12-11 | BulletSim: set mass for single prim linksets when going physical. This fixes ... | Robert Adams | 1 | -1/+8 |
2012-12-10 | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 1 | -17/+96 |
2012-12-09 | BulletSim: some comments about rebuilding linksets (having to recompute and r... | Robert Adams | 1 | -3/+6 |
2012-12-08 | BulletSim: set material properties for static objects. Move Linkset.MakeStati... | Robert Adams | 1 | -0/+5 |
2012-12-08 | BulletSim: update comments and add more to TODO list. | Robert Adams | 1 | -3/+3 |
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 1 | -3/+3 |
2012-11-21 | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 1 | -3/+3 |