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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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BSLinksetCompound.cs
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2012-12-11
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
1
-1
/
+8
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
1
-17
/
+96
2012-12-09
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
1
-3
/
+6
2012-12-08
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
1
-0
/
+5
2012-12-08
BulletSim: update comments and add more to TODO list.
Robert Adams
1
-3
/
+3
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-3
/
+3
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-3
/
+3
2012-11-06
BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
1
-0
/
+2
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
1
-5
/
+6
2012-11-03
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
1
-4
/
+6
2012-11-03
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
1
-16
/
+56
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-26
/
+80
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
1
-172
/
+175
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-0
/
+173