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path: root/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs (follow)
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* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-221-1/+74
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-301-12/+4
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-1/+1
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-5/+5
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-8/+1
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-0/+3
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-0/+4
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-25/+23
* BulletSim: fix build break introduced by previous commitRobert Adams2013-01-231-5/+0
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-1/+1
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-1/+3
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-12/+8
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-1/+1
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-1/+2
* BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-161-7/+1
* BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams2012-12-131-2/+7
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-0/+8
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-2/+2
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-2/+2
* BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams2012-11-061-2/+6
* BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-031-10/+18
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-5/+14
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-8/+8
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-0/+5
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-7/+0
* BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-031-1/+0
* BulletSim: Use the PostTaints operation to build the linkset once before the ...Robert Adams2012-11-031-32/+20
* BulletSim: remove unneeded parameter from Refresh().Robert Adams2012-11-031-1/+1
* BulletSim: add ForEachMember(action) call for linkset.Robert Adams2012-11-031-8/+28
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-0/+2
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-5/+8
* BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams2012-10-221-318/+37
* BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-111-6/+3
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-18/+37
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-74/+63
* BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams2012-10-021-10/+8
* BulletSim: remove warnings for unused variables.Robert Adams2012-10-021-1/+1
* BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-271-67/+78
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-271-65/+117
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-15/+15
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-15/+60
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-3/+3
* BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-271-11/+17
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-22/+20
* BulletSim: set all linkset objects center of mass to the whole linkset's cent...Robert Adams2012-09-151-2/+15
* BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-151-2/+18
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-7/+25
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-5/+5
* BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-071-2/+2
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-311-25/+25