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path: root/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs (follow)
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* BulletSim: set all linkset objects center of mass to the whole linkset's cent...Robert Adams2012-09-151-2/+15
* BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-151-2/+18
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-7/+25
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-5/+5
* BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-071-2/+2
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-311-25/+25
* BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-171-4/+4
* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-171-14/+0
* BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-151-0/+7
* BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-151-98/+152
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-7/+7
* BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-101-30/+27
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-091-2/+2
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-091-11/+27
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-081-6/+7
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-6/+50
* BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-261-3/+3
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-0/+308