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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSLinkset.cs
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Author
Age
Files
Lines
*
BulletSim: set all linkset objects center of mass to the whole linkset's cent...
Robert Adams
2012-09-15
1
-2
/
+15
*
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
2012-09-15
1
-2
/
+18
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-7
/
+25
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
1
-5
/
+5
*
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
2012-09-07
1
-2
/
+2
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
1
-25
/
+25
*
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
2012-08-17
1
-4
/
+4
*
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
2012-08-17
1
-14
/
+0
*
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
1
-0
/
+7
*
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2012-08-15
1
-98
/
+152
*
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
2012-08-10
1
-7
/
+7
*
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
2012-08-10
1
-30
/
+27
*
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
2012-08-09
1
-2
/
+2
*
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
2012-08-09
1
-11
/
+27
*
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
2012-08-08
1
-6
/
+7
*
BulletSim: add parameters and API calls for setting ERP and CFM.
Robert Adams
2012-07-31
1
-6
/
+50
*
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
Robert Adams
2012-07-26
1
-3
/
+3
*
BulletSim: refactor all the linkset logic out of the prim class
Robert Adams
2012-07-26
1
-0
/
+308