aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-5/+5
'Body' to 'BSBody' for disambiguation when reading code. Complete the API2 interface so nearly all methods on bullet classes are available to the managed code. The efficient single call simulation step is kept in place while all other creation/destruction/parameterization can be done in the managed code.
2012-09-07BulletSim: Add some comments (gasp) and log messages.Robert Adams1-2/+2
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and ↵Robert Adams1-25/+25
BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-4/+4
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries.
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-14/+0
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ↵Robert Adams1-0/+7
each other.
2012-08-15BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams1-98/+152
method variables to reduce confusion between a physics scene and the real scene.
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-7/+7
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams1-30/+27
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams1-2/+2
happen when the taint is invoked can be debugged
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams1-11/+27
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams1-6/+7
terrain
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams1-6/+50
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams1-3/+3
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams1-0/+308
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.